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Recommended for Ages 14 & up
1-4 Players
120 minutes playtime
With the Red Death add-on campaign, you now have another option. You may play it after finishing any of the other three large campaigns, and take your favorite heroes on a last, one-way mission to mysterious Homelands. Their ship will slip into the mists separating Avalon from our reality, and spend many weeks traversing the border between the worlds. Finally, it will emerge back in Homelands, many years after the plague, where answers to some ultimate questions lie buried under the rubble of desolated cities.
What happened here after most humans departed for Avalon?
Is it safe to return?
What caused the plague?
How did Arthur learn about the island of Fore-dwellers?
What secrets did he leave behind?
Red Death is an expert-level expansion campaign for Tainted Grail. It contains 32 dangerous Location cards that allow you to visit a part of a kingdom ravaged by plague, where unspeakable horrors still lurk among the ruins. These horrors won’t be your only problem! The ancient undersea empire of Fomoria already surveys the lands abandoned by humans, while brutish Picts of the north, who somehow built resistance to the disease, raid the ruins looking for treasure, magic – and something more sinister. Then, there are solitary survivors who outlasted the plague. They’re often mad and dangerous, but their knowledge may help heroes survive.
Pick your allies and enemies, solve difficult riddles, navigate ruins of the old world and face some of the hardest Encounters created for Tainted Grail. And if you survive, learn things that will put the main storyline of three campaigns in a new light.
This add-on campaign will contain approximately 15-30 hours of gameplay grouped into an 8-chatper story. Just like our base campaigns it offers multiple endings and branching paths, so you can try to solve it in a different way multiple times!
Extended Character Advancement
Naturally, a large amount of additional gameplay meant we had to extend the Character progression. That’s why the box also includes new and exciting Advanced Abilities that can help you upgrade your Attributes even further!
Not to mention that many artifacts or items found in Homelands are much more powerful than anything found on Avalon.
—description from the publisher
Designer(s):
Krzysztof Piskorski
Marcin Świerkot
Artist(s):
Piotr Foksowicz
Piotr Gacek
Ewa Labak
Board Game Geek Category(s):
Adventure
Expansion for Base-game
Exploration
Fantasy
Mature / Adult
Medieval
Mythology
Travel
Board Game Geek Mechanic(s):
Area Movement
Deck, Bag, and Pool Building
Modular Board
Push Your Luck
Role Playing
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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