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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 16 & up
1-4 Players
720 minutes playtime
After the chaotic, but successful, events in part 1, "A hack of a plan", the game continues right away. Oz "Hook" Carpenter has gathered his team and his goals are set. Just one thing is still missing: Use the unique abilities of your team in order to create a rock-solid revenge plan against the biggest crook of town. Explore beautifully illustrated locations, talk to characters and solve tricky puzzles in this "Point'n'Click" like game. Search and collect items, figure out where to use them and combine them with each other. Do you have what it takes? Find out in Cantaloop * An interactive adventure book!
Open World: You decide where you want to go and when.
Non-Linear Puzzle Design: There's always at least two puzzles to solve at any given time, so chances that you'll get stuck are minimized.
6-10 hours Playtime: Or 18-30 hours for the entire trilogy * a huge game world to immerse yourself in.
Story-driven: In the prologue (download the Print & Play at lookout-spiele.de) and the 3 parts of the game, the story slowly ramps up to the big heist on Cantaloop Island.
Humor: Similar to the old point & click adventure games, you'll get a funny response for a lot of the combinations you try.
Non-Destructive: None of the game material gets destroyed in your playthrough. There is only one sheet of paper that you can easily copy.
Help System: Should you get stuck, there is a vast help section where you can get up to two hints and the solution to any puzzle.
No Abstract Puzzles: Every puzzle fits into the world and story of Cantaloop.
Dialogues: Most of Cantaloop's story is told in speech bubbles, encouraging player groups to roleplay the scenes together.
Secrets: There MAY be a few easter eggs and unlockables sprinkled throughout Cantaloop, but I'm sure that's just hearsay.
—description from the publisher
Designer(s):
Friedemann Findeisen
Grzegorz Kobiela
Artist(s):
Kerstin Buzelan
Klemens Franz
Johannes Lott
Board Game Geek Category(s):
Adventure
Book
Deduction
Exploration
Humor
Puzzle
Video Game Theme
Board Game Geek Mechanic(s):
Cooperative Game
Deduction
Role Playing
Scenario / Mission / Campaign Game
Solo / Solitaire Game
Storytelling
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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