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Enjoy a cooperative spin on the classic game! Now with a revised word list, beautiful art, a brand-new insert that keeps your game neatly organized, and a streamlined rulebook that makes it easier to teach and learn the game.
Recommended for Ages 11 & up
2-4 Players
15-30 minute playtime
Description:
Codenames Duet keeps the basic elements of Codenames ” give one-word clues to try to get someone to identify your agents among those on the table ” but now youre working together as a team to find all of your agents. Why you dont already know who your agents are is a question that Congressional investigators will get on your back about later!
To set up play, lay out 25 word cards in a 5a5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5a5 grid on the card, with nine of the squares colored green representing your agents and three squares colored black representing assassins. Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.
Collectively, you need to reveal all fifteen agents ” without revealing an assassin ” before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number.
Read More on Board Game Geek
Designer(s):
Vlaada Chvatil
Scot Eaton
Artist(s):
Toma KuÄerovska½
Board Game Geek Category(s):
Card Game
Deduction
Spies/Secret Agents
Word Game
Board Game Geek Mechanic(s):
Communication Limits
Cooperative Game
Push Your Luck
Team-Based Game
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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