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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 10 & up
2-3 Players
60 minutes playtime
In Villainous: Bigger and Badder, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Syndrome (The Incredibles), Lotso (Toy Story 3), and Madam Mim (The Sword in the Stone). Each player has their own villain deck, fate deck, player board, and 3D character.
On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.
One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain.
In more detail, just like in The Incredibles, Syndrome will face off against Frozone and the Parr family, using his minions and advanced technology to come out ahead. To win as Syndrome, players need to upgrade the Omnidroid, then defeat it and all heroes in his realm. Lotso seeks to control Sunnyside Daycare by reducing four heroes' strength (utilizing a game mechanism new to Disney Villainous) and moving those heroes to the toddlers' Caterpillar Room. Finally, those playing as Madam Mim will need to win a wizard's duel against Merlin, using Mim's Transformations to defeat Merlin's.
Villainous: Bigger and Badder is playable on its own, and its characters can also face off against those in the other Disney Villainous games.
Designer(s):
Artist(s):
Board Game Geek Category(s):
Card Game
Fantasy
Movies / TV / Radio theme
Board Game Geek Mechanic(s):
Hand Management
Take That
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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