-
Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 10 & up
1-5 Players
60 minutes playtime
Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising, Orbis), in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy-to-grasp rules, and satisfying gameplay full of chain reactions and engine-building synergies.
In Imperial Miners, players create their own mines by playing cards into their personal tableau. They start from the surface and develop downward. Each time a card is added to their mine, it activates itself and all the cards above it, rewarding a player with satisfying chain reactions and combos. The cards belong to six different factions and offer various strategies. Players mix different factions in their mines to achieve the best results.
While developing their mines, players also advance on progress boards. During set-up, three out of the six available progress boards are randomly chosen for the game. These boards each offer a different strategic focus. Throughout the game, players advance to gain additional bonuses that help them develop their tableaus, activate the synergies between cards, gain victory points, and achieve even more satisfying combos. The combination of progress boards influences strategies and makes the game different each time you play.
Imperial Miners offers impressive replayability thanks to its wide range of different cards and modular progress boards. Players also take turns simultaneously so gameplay is quick and lasts no longer than 45 minutes. The straightforward rules, beautiful artwork, and rewarding engine-building mechanisms make a perfect game for both casual and experienced gamers.
—description from the publisher
Designer(s):
Tim Armstrong (II)
Artist(s):
Hanna Kuik
Board Game Geek Category(s):
Civilization
Mythology
Territory Building
Board Game Geek Mechanic(s):
Chaining
Events
Hand Management
Simultaneous Action Selection
Track Movement
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'