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You and fellow Archons recently received a mysterious invitation delivered by a strange hooded creature making odd clanking noises.
Filigreed and Æmber-lettered, it graciously asks that you attend an event of no small magnificence at an old estate near Diremouth, a distant, mostly forgotten part of the Crucible. It seems suspicious. Yet the invite is strangely alluring, and there is the promise of Æmber.
After traveling to the gloomy neglect that is Diremouth, you find yourself on the doorstep of the ancient House Gormangeist, and on the threshold of dark things to come.
KeyForge: Adventures is a series of unique cooperative game modules in which one to three players work together to overcome some great challenge or danger to the Crucible and its denizens.
To face the challenge inside each KeyForge: Adventure, each player must use a standard 36-card KeyForge deck, a set of keys, and sufficient tokens and counters from their own collection (i.e. sold separately).
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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