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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 8 & up
1-5 Players
45 minutes playtime
"Welcome, young Students, to Medieval Academy, our Chivalry School. For the next six months, we will train you. You will
have to excel at the jousts and the tournaments, you will have to perfect your studies in the codices of our library, and even go on perilous quests in the service of our fair king. During these sessions, you will gain or lose points, and, at the end of the semester, the Student who earned the most points will be knighted by King Arthur himself!"
Here comes the new edition of Medieval Academy, all fresh and revamped!
Medieval Academy is a fast, dynamic family game. It is a simple card game with very intuitive rules : when you play a red 3 card, you move 3 spaces on the red track.
The core of the game is the drafting of the cards between the players. Choices have to be made at each turn. The gameplay is fluid, as everyone plays at the same time, and it is very interactive.
The depth of the gameplay comes from thoughtful timing and
risk taking in each round versus long term planning for the whole game.
The back of the board offers another version, more strategic and challenging for experienced players.
There is also a solo mode offering different levels of difficulty.
It is a game in which players will moan and grump about fate, the other players and the world in general. :)
—description from the publisher
Designer(s):
Nicolas Poncin
Artist(s):
Antoine Lanau
Board Game Geek Category(s):
Card Game
Medieval
Board Game Geek Mechanic(s):
Closed Drafting
Hand Management
Hidden Victory Points
Simultaneous Action Selection
Solo / Solitaire Game
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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