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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 10 & up
2-5 Players
30 minutes playtime
Your goal in Money! is to trade currencies with the bank and other players so that you end up with more value than anyone else.
Each player starts with a hand of six cards from a deck that contains cards in seven currencies ranging in value from 20-60, along with coins worth 10. Four cards from the deck are placed face up to its left and to its right.
In a round, each player chooses a bid of one or more cards from their hand, then everyone reveals their bid simultaneously. Whoever bid the highest sum takes the four cards to the left or right of the deck or another player's bid, adds these cards to their hand, then places their bid next to the deck or in front of the player whose bid they took. (Alternatively, the player can return their bid to hand.) Then the next player with the highest bid resolves their bid similarly. Once all players have resolved their bids, draw cards from the deck to refill the lots to the left and right of the deck to four cards. When the deck runs out, play one final round, then score your cards in hand.
If you have 200 or more in a single currency, score that many points. If you have less than 200 in a currency, subtract 100 from that amount but don't go below 0. If you have all three 20s or 30s in a currency, score 100 points in addition to whatever the currency itself scores for you. Sum these amounts, along with whatever coins you have in hand. Whoever has the highest score wins.
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Admin note: Most editions of Money! have rules only for 3-5 players; the 2025 edition from Allplay includes rules for a two-player variant.
Designer(s):
Reiner Knizia
Artist(s):
Anne Heidsieck
Paul Niemeyer
Cristal Portau
Marek Szyszko
Franz Vohwinkel
Board Game Geek Category(s):
Card Game
Board Game Geek Mechanic(s):
Auction / Bidding
Set Collection
Simultaneous Action Selection
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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