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Board Games
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Recommended for Ages 8 & up
2-2 Players
20 minutes playtime
The third expansion for Onitama, Light and Shadow offers a new way to explore the elegant and simple game of martial tactics by introducing a new type of pawn: the Ninja! Unlike other pawns, the Ninja moves secretly, hidden from your opponent's view until they are ready to strike...
There are two ways to play Light and Shadow:
- Way of the Shadow is a symmetrical game in which each player deploys their own Ninja.
- Way of the Light is an asymmetrical game that pits one Ninja player against a traditional Onitama Master and Students player.
Designer(s):
Collin Meller
Bryan Pope
Robert Geistlinger
Shimpei Sato
Artist(s):
Stephen Gibson
Jun Kondo
Board Game Geek Category(s):
Abstract Strategy
Ancient
Expansion for Base-game
Board Game Geek Mechanic(s):
Grid Movement
Hand Management
Hidden Movement
Pattern Movement
Square Grid
Static Capture
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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