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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 14 & up
1-4 Players
90 minutes playtime
In Potions of Azerland you will, you guessed it, make potions!
Gather resources from the forest, increase your knowledge in various potion types, go to the market to collect and trade goods, then make your potions to drink for unique powers or fulfill the orders of travelers who come to your town!
Potions of Azerland utilized a unique simultaneous action selection mechanism where understanding the goals of your opponents in each round will give you the upper hand. Decide whether to drink your newly made potions for temporary boosts and prolonged powers or give them to an ever changing group of travelers for points and other bonuses. After 6 rounds the player who has garnered the most prestige will be the winner!
—description from the publisher
Designer(s):
Grayden Baker
Artist(s):
Andrew Bosley
Board Game Geek Category(s):
Dice
Economic
Fantasy
Board Game Geek Mechanic(s):
Action Queue
Contracts
Dice Rolling
Simultaneous Action Selection
Tech Trees / Tech Tracks
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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