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Board Games
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Recommended for Ages 10 & up
1-4 Players
120 minutes playtime
The Alliances expansion offers new rules and components to add further depth and variety to Return to Dark Tower. It includes two new heroes, who can be used in any game. The Archwright fortifies buildings to protect the kingdoms; the Haunted Recluse dabbles in forbidden lore to powerful effect. Influence is a new resource that can be used to form alliances with powerful guilds or to thwart the capricious whims of the nobles. It also features new treasures and allies with more intricate abilities for experienced gamers.
—description from the publisher
Designer(s):
Isaac Childres
Noah Cohen
Rob Daviau
Justin D. Jacobson
Brian Neff
Artist(s):
Qistina Khalidah
Nastya Lehn
Board Game Geek Category(s):
Expansion for Base-game
Adventure
Fantasy
Fighting
Board Game Geek Mechanic(s):
Area Movement
Cooperative Game
Events
Random Production
Scenario / Mission / Campaign Game
Trading
Variable Player Powers
Variable Set-up
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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