-
Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 8 & up
1-5 Players
60 minutes playtime
Sentinels of the Multiverse is back, and better than ever! With all-new art, notably streamlined mechanics, and new stories to experience, this is the award-winning cooperative comic-book card game you’ve been waiting for!
Sentinels of the Multiverse is a cooperative game in which each player controls a Hero, using their powers, abilities, and wits to work together with their fellow Heroes and save the world!
Each game involves three to five Heroes fighting against one Villain in a perilous Environment. The game is fully cooperative, so the Villain and Environment aren’t run by a dedicated player, but rather are controlled by turning over cards from their decks and following the instructions on those cards.
Each Hero, Villain, and Environment are represented by a deck of cards. Heroes and Villains also have character cards, which provide their Hit Points and other information specific to that character.
The game starts with the Villain turn, then each of the Heroes in turn order clockwise around the table. The round ends with the Environment turn. After the Environment turn, repeat the round, starting with the Villain turn! The game continues in this order until the Heroes save the Multiverse, or the Villain defeats the meddling Heroes, one way or another.
—description from the publisher
Contents:
Heroes: Legacy, Tachyon, Wraith, Bunker, Absolute Zero, Unity, Argent Adept, Fanatic, Captain Cosmic, Haka, Tempest, Ra
Villains: Baron Blade, Omnitron, Grand Warlord Voss, Citizen Dawn, Matriarch, Akash'Buta
Environments: Megalopolis, Ruins of Atlantis, Wagnar Mars Base, Insula Primalis, Magmaria, Freedom Tower
Designer(s):
Christopher Badell
Adam Rebottaro
Artist(s):
Adam Rebottaro
Board Game Geek Category(s):
Card Game
Comic Book / Strip
Fighting
Board Game Geek Mechanic(s):
Cooperative Game
Hand Management
Solo / Solitaire Game
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'