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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 10 & up
1-3 Players
30 minutes playtime
Hordes of monsters are attacking the world of Skytear and the legendary heroes from all four realms have forged an alliance to repel the common threat.
Skytear Horde is a lane-based card battler in which one or two players fight against the horde of monsters controlled by the game.
In the competitive game mode one player controls the horde while up to two players fight together as the alliance.
Players say Skytear Horde gives them the feeling of playing a solo or cooperative version of competitive card battlers such as Keyforge, Hearthstone, or Magic: the Gathering.
In the six lanes of the battlefield monsters attack your castle while beyond the enemy line smaller minions pillage your resources, forcing you to discard cards from your deck each turn.
You lose the battle if your castle is destroyed or your deck runs out of cards.
You win if you destroy the portal spawning the monsters and the epic monster leading the horde.
There are many interesting choices on the tactical and strategic level: strike a balance between defending and counter-attacking but also fighting the minions pillaging your deck and the monsters destroying your castle.
While you juggle all these decisions you also have to be careful not to run out of cards, as the principal way to draw new cards is to destroy monsters!
Skytear Horde is really quick to setup, play, and store away.
There are 3 difficulty levels suitable for complete beginners and veterans alike.
In just a few seconds you can restart a new game giving it a strong “just one more try” aspect.
Out of the retail box there are 3 ready-made alliance decks with different play styles and 3 horde decks with their own boss.
All decks can be mixed and customized to provide additional combinations.
Designer(s):
Giacomo Neri
Riccardo Neri
Artist(s):
Riccardo Parmeggiani
Board Game Geek Category(s):
Card Game
Board Game Geek Mechanic(s):
Campaign / Battle Card Driven
Card Play Conflict Resolution
Cooperative Game
Solo / Solitaire Game
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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