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This robot factory needs you! With the assistance of your trusty animal companions, mechanical marvels will soon start rolling off your assembly line — then you just need to add some spark to bring those robots alive. Explore the junkyard to gather dice for constructing robots or upgrading your factory. Keep a keen eye on your line-up of charming animal aides; they're the cornerstone of your winning strategy.
In Sparks, each player runs a robot factory and takes turns being the active player. As the active player, you play one of your production tiles to take a number of dice from the junkyard; all other players then take one die each. All players simultaneously use their dice to complete robots or level up their factory.
Players can also use spark to activate the abilities of their completed robots, or use cogs to recruit their animal assistants. You start the game with six assistants, each with a unique ability, and you should shape your strategy around them. The variety of assistants ensures that each game provides a different challenge. In the advanced game, players draft the assistants, providing more strategic options.
Contents:
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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