-
Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 14 & up
1-5 Players
120 minutes playtime
Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.
Components
In this third and final expansion to Tapestry, 10 new civilizations, 6 advanced capital city mats, 38 new tapestry cards, and 12 new tech cards are accompanied by a comprehensive rulebook that organizes all rules for Tapestry and the 3 expansions in one place (as well as a few replacement cards from previous expansions: 3 landmark cards, Oil Paint, and Migration). Some of the new tapestry cards include a new “charm” mechanism that provides one-time bonuses; some new tapestry and tech cards include exciting payoffs reserved for the final income turn.
Fantasies & Futures is fully compatible with any combination of the core game, the other Tapestry expansions, and the natural rubber playmat. It is packaged in an eco-friendly, recyclable envelope.
—description from the publisher
Designer(s):
Chris Scaffidi
Mike Young
Artist(s):
Andrew Bosley
Board Game Geek Category(s):
Expansion for Base-game
Civilization
Board Game Geek Mechanic(s):
Hand Management
Hexagon Grid
Solo / Solitaire Game
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'