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Board Games
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Recommended for Ages 14 & up
1-4 Players
120 minutes playtime
Thorgal: The Board Game is a cooperative storybook adventure game. Players take on the roles of Thorgal, his wife Aaricia, their son Jolan, and Kriss —a deadly female warrior—, and go on a series of adventures. The game consists of 7 stand-alone scenarios, each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features, so they can be played by different playgroups and over an extended period of time.
Thorgal: The Board Game comes with a book of maps. Each scenario is played on a different map that players explore while fulfilling scenario goals and promises completely different adventures, hidden opportunities, side quests, and vivid characters. Players are free to choose whether they travel in one group or split to cover more areas at the same time. Each character gains experience during the game and advances their abilities. Characters gather resources and craft objects to help them survive in the dangerous world.
There is a storybook containing narrative descriptions of the encounters that Characters make in each scenario. The adventures described in the book are specific to each scenario and Character, with randomized elements offering higher replayability and allowing for repeated play. There are also Side Plots players can pursue to gain benefits and reveal additional pieces of the story.
Thorgal: The Board Game also has a unique action selection mechanism. In this new mechanism, actions have varying power depending on which other actions have already been taken. Players must carefully plan their strategy and sequence of actions taken, as this directly impacts the strength of the effect of each action.
—description from the publisher
The Gamefound edition has more content.
Designer(s):
Joanna Kijanka
Jan Maurycy Święcicki
Rafał Szyma
Artist(s):
Maciej Simiński
Frédéric Vignaux
Board Game Geek Category(s):
Adventure
Exploration
Fantasy
Fighting
Miniatures
Mythology
Board Game Geek Mechanic(s):
Cooperative Game
Deck Construction
Dice Rolling
Hand Management
Multiple Maps
Pattern Building
Scenario / Mission / Campaign Game
Solo / Solitaire Game
Trading
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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