-
Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 7 & up
2-6 Players
30 minutes playtime
Compete to find and collect magical items. Powerful action cards will help or hinder you along the way. The stakes rise with each card played. Balance the desire for points wisely as you push your luck. Play it safe or risk it all in the contest for victory.
The goal of the game is to collect the most Magic Marks. Players collect Magic Marks by gathering sets of Talismans into their Trove.
Each turn a player must draw at least one card and try to place it in the Enchanted Forest. Drawing additional cards will depend on how far they are willing to push their luck.
Players try to complete Collections. A Collection is either 1 of each of the 5 Talismans OR 4 of the same Talisman (regardless of color). Each Collection marker card is worth 10 Magic Marks and cannot be stolen.
The game ends when the draw pile has been depleted...
2-3 players: first time
4-5 players: second time
6 players: third time
At the end of the game, all players count their Collection marker cards and Talisman cards. Each Collection marker card is worth
10 Magic Marks. Remaining Talisman cards in a player’s Trove are each worth 1 Magic Mark.
The Magician with the most Magic Marks wins.
Designer(s):
Petr Vojtěch
Artist(s):
Apryl Stott
Board Game Geek Category(s):
Card Game
Fantasy
Board Game Geek Mechanic(s):
Push Your Luck
Set Collection
Take That
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'