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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 10 & up
2-4 Players
80 minutes playtime
On a stormy night, rumor spreads about a luck potion that one can buy for 20 gold coins on the black market in TREOS. The realm is vast, its forests dark and the roads dangerous.
Courier runs pay richly, so each one dares to venture outside the protective walls of their home town...
Players have to choose among 4 asymmetrical characters, deal with highwaymen and other obstacles and - most of all - outmaneuver the competition.
The game is played over several rounds (called days), composed of 5 phases each. Movement cards are drawn and must be chosen wisely, because only the numbers on the cards will reveal the turn order. Each round you will be planning three turns, which you will then carry out one by one. This cycle repeats until someone collects 20 gold (or more), thus immediately winning the game.
As if that weren't enough adventure, the map offers a completely new world with every game: the game board can be arranged in more than 1.500 variations!
-description from publisher
Designer(s):
Arne aus dem Siepen
Artist(s):
Gabriel Campagnolo
Board Game Geek Category(s):
Adventure
Exploration
Fantasy
Medieval
Board Game Geek Mechanic(s):
Action Points
Contracts
Deck, Bag, and Pool Building
Moving Multiple Units
Point to Point Movement
Programmed Movement
Race
Simultaneous Action Selection
Turn Order: Auction
Variable Player Powers
Variable Set-up
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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