-
Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 13 & up
1-4 Players
60 minutes playtime
Wroth is an area control board game that can be played competitively, cooperatively, or solo.
Players choose a faction and vie for control of the island of Wroth by drafting action dice to gain resources, deploying and moving troops, and attacking the opposition - all while trying to hold key positions and dominate the region. Wroth rewards cunning troop management and the clever use of your faction’s elite troops and powerful once-per-game abilities. Each faction has asymmetric abilities so what works for one won't necessarily work for another.
The game ends after a round when one faction reaches 30 victory points or completes a scenario-based mission, depending on the game mode.
Wroth can be taught in 10-15 minutes, and is playable in roughly an hour.
—description from the publisher
Designer(s):
Manny Trembley
Artist(s):
Manny Trembley
Board Game Geek Category(s):
Fantasy
Territory Building
Board Game Geek Mechanic(s):
Action Drafting
Area Majority / Influence
Cooperative Game
Dice Rolling
Die Icon Resolution
Moving Multiple Units
Once-Per-Game Abilities
Open Drafting
Solo / Solitaire Game
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'