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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 14 & up
2-4 Players
90 minutes playtime
In Crafting the Cosmos, you are interstellar architects, competing to build the galaxy – one star at a time. Manipulate the laws of the universe to your advantage, shifting gravity or the flow of time to activate useful power cards, and even spawn advanced life that can earn you extra victory points at the end of the game. Use your resources wisely as you craft your cosmic creation.
Each round consists of each player taking a turn, which then is followed by shared end phase. A player's turn consists of two phases: energy and craft. Players takes their turns moving energy on the main board and gaining resources. They then spend their resources to craft their galaxy.
During the energy phase, you move energy tokens around the controls on the main board to gain resources for crafting your cosmos. Then during the collect resources phase, you gain the resources from the one active control space with your energy token, then from all four of the passive control spaces.
Once a player has collected all of their resources, they spend them during the craft phase in any order to craft their galaxy. You may take placement actions, scoring actions, energy card actions, and slider actions in any order. You may place the four standard kinds of stars: hydrogen (H), helium (He), carbon (C), and oxygen (O), place proto life, or even nebulae.
Players can spend energy cards to gain power cards to help them craft their cosmos more effectively, and they compete to complete universal goals.
—description from the publisher
Designer(s):
David Gordon (I)
TAM
Artist(s):
Greg May
Dann May
Board Game Geek Category(s):
Card Game
Board Game Geek Mechanic(s):
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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