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Board Games
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Recommended for Ages 14 & up
1-4 Players
180 minutes playtime
Descent: Legends of the Dark – The Betrayer's War, a.k.a., Descent Act II, is a sprawling and deeply co-operative dungeon crawler driven by player choice – all powered by an app that allows for games to run without a Game Master. The game's immersive storyline is packed with twists and turns sure to thrill players of all skill levels. Campaigns can be played solo or with up to four players, requiring co-operation and skillful teamwork to overcome challenges.
The Betrayer's War builds on the exhilarating dungeon-crawling adventure of its predecessor by introducing new villains, quests, and mechanisms. The game sees players returning to Terrinoth, where they find themselves in an unlikely alliance with their greatest enemy: Waiqar the Betrayer. They have to work together to battle against armies of dragons and the sinister machinations of the Uthuk Y'llan. All six heroes from the original game return to defend their legacy, each equipped with a new hero card and a variety of abilities to aid them in their battle against the impending darkness and the Dragonlord Levirax.
—description from the publisher
Designer(s):
Kara Centell-Dunk
Nathan I. Hajek
Philip D. Henry
Artist(s):
Preston Stone
Gary Storkamp
Board Game Geek Category(s):
Expansion for Base-game
Adventure
Fantasy
Fighting
Miniatures
Board Game Geek Mechanic(s):
Cooperative Game
Dice Rolling
Grid Movement
Modular Board
Movement Points
Role Playing
Scenario / Mission / Campaign Game
Solo / Solitaire Game
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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