-
Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 12 & up
2-4 Players
60 minutes playtime
Mysterious disappearances have tensions running high in Deadwood, South Dakota. In the badlands, Ursula’s Worm Cult prepares a macabre ritual. Sheriff Seth Bullock prepares to lead a combined posse of townsfolk and First Peoples to stop them before it’s too late. Meanwhile, Marshal Bass Reeves is hot on the trail of Jack McCall who is hiding from the ghost of “Wild” Bill Hickok, and Hao T’e Zui’s Righteous Bandits are set to clash with E.B. Farnum and his allies in the Deadwood Miner’s Alliance. Which of these feuds will be paid off in a debt of blood?
This new Doomtown expansion features 4 copies of 56 new cards, including historical people and places of Deadwood! New rules feature Doomtown’s first dual faction dude as well as Headlines that occur during High Noon.
Following the recent Welcome to Deadwood expansion and Doomtown: Weird West Edition, the Doomtown story continues in Deadwood, South Dakota. Debt of Blood is Pine Box Entertainment’s sixth expansion for Doomtown, (previously Doomtown: Reloaded expandable card game) and the first following Weird West Edition. The expansion is compatible with all previous cards.
—description from the publisher
Designer(s):
Richard Carter
David Lapp
Daniel Lundsby
David Williams (III)
Mark Wootton
Artist(s):
Javier Araujo
Tim Bradstreet
Heather Bruton
Ron Chironna
Brent Chumley
Alan M. Clark
Ain Cocke
Igor Esaulov
Garem
Grant Goleash
Anthony Grabski
Ross Grams
Friedrich A. Haas
Amanda Hakim
David Hammond
David Horne
Robert Humble
Llyn Hunter
Darnell Johnson
Mike Kimble
Edward James Krings
Cristina McAllister
Malcolm McClinton
Jeff Menges
Jeff Miracola
Dan Moenster
Lee Moyer
William O'Connor
Mirco Paganessi
Posse Parente
Paolo Parente
Jim Pavelec
Mike Ploog
R. K. Post
Aaron J. Riley
Riccardo Rullo
Tom Sava
Dimitar Spasov
Lorenzo Sperlonga
Marcel Stobinski
Ellim Syrac
Mark Tedin
Mark Texeira
Drew Tucker
Loston Wallace
Board Game Geek Category(s):
Expansion for Base-game
Board Game Geek Mechanic(s):
Area Majority / Influence
Betting and Bluffing
Hand Management
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'