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Board Games
Magic: The Gathering
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Recommended for Ages 14 & up
2-4 Players
120 minutes playtime
The Spacing Guild expansion introduces a Space Board where Guild Heighliners will race through space to bring reinforcements to Arrakis, as well as one Heighliner Board for each faction, where players will stow the reinforcements they’re able to get from the Imperium forces and send hurtling across space to deploy at Arrakis.
Players are able to perform special Imperium Actions throughout the game, in order to coax either the Spacing Guild, CHOAM, or Landsraad to help them in their plight.
-description from the Kickstarter
Designer(s):
Marco Maggi
Francesco Nepitello
Artist(s):
Henning Ludvigsen
Stefano Moroni
Paolo Parente
Steve Prescott
Board Game Geek Category(s):
Expansion for Base-game
Miniatures
Movies / TV / Radio theme
Novel-based
Science Fiction
Board Game Geek Mechanic(s):
Dice Rolling
Events
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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