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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 12 & up
2-5 Players
120 minutes playtime
In ancient times, powerful angels held strong against the demonic creatures crawling out of the abyss on the Island of EOS. One day, though, they were tricked: The angelic guardians were turned into stone and demons flood the world ever since.
Eons later, a captain named Kareem found a petrified angel on a remote rock off the shores of an island. Kareem managed to awake the angel Leanas, who told him about the island of EOS and gifted him with immortality. In return, Kareem swore an oath: To awake Leanas' brothers and sisters, who were still petrified on EOS. Together they would fight back the demons, forcing them to return to the abyss they came from and freeing the world of their dark powers once again.
EOS: Island of Angels is an engine-building board game for 2-5 players, which also includes some worker placement mechanisms. Players hire a unique, asymmetrical crew and set sail to the island of EOS, to free the angels of old and leave their mark on this mythical world's chronicle. Be wary though: While exploring the ocean, vicious demons will attack the ships and crews. Fighting them and their powerful demon lords will bring players glory and help restore the angels' power. Through awakening angels, players can gain powerful blessings that pose as an advantage to their strategy, while demons sabotage the ship, resulting in disadvantages.
Finding the perfect balance between progressing on their journey and fighting demons while improving their ship and crew is key for players to gain the most victory points.
—description from the publisher
Designer(s):
Till Bröstl
Felix Mertikat
Artist(s):
Felix Mertikat
Maxine Metzger
Sandra Süsser
Board Game Geek Category(s):
Exploration
Fantasy
Nautical
Board Game Geek Mechanic(s):
Open Drafting
Point to Point Movement
Roles with Asymmetric Information
Worker Placement
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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