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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
For All Mankind is a fast-paced game of strategic exploration, clever trades, and diplomatic shenanigans. Build your empire across the ever-changing solar system (careful, the planets move!). Gather, trade, and invest your resources. And do whatever it takes the stay ahead of the competition. Learn to play in about 15 minutes. Finish a game in about 60 minutes. The most fun you'll ever have blowing up your friends in space, guaranteed!
FEATURES
★ The base game of For All Mankind. Everything you need to explore the solar system and blow up your friends, all in one convenient package.
★ Create your own empire in space.
★ Solitaire play included.
★ Plays in about an hour.
★ Learn to play in 15 minutes.
CONTENTS
• 9 planet miniatures
• 40 rocket-shaped player markers
• 1 game board
• 4 field guides
• 21 Colony tokens
• 9 Research tokens
• 4 Earth tokens
• 3 Bonus tokens
• 1 measurement ruler
• 100 Resource cards
• 44 Espionage cards
• 12 Tactical Nukes (not actual nukes)
• 1 galaxy dice (for playing with 1-3 players)
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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