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Board Games
Magic: The Gathering
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Other TCGs
Recommended for Ages 8 & up
1-5 Players
45 minutes playtime
Welcome to Forever Home, the puzzly pattern-building game about second chances for shelter dogs.
Using a combination of tile placement, set collection, and drafting, you and your friends take on the role of shelter workers. Take it in turns to bring dogs into your shelter, complete training cards, and match pups up with new families. You'll be competing for valuable shelter commendations, as well as gaining reputation for training and rehoming the dogs in your care. At the end of the game, the shelter worker with the most reputation wins!
Featuring quick and simple turns; a unique solo mode; and a second advanced side to the player board, Forever Home is a replayable, easy-to-love abstract game.
—description from the publisher
Designer(s):
Lottie Hazell
Jack Hazell
Artist(s):
Dann May
Dominique Vassie
Board Game Geek Category(s):
Abstract Strategy
Animals
Puzzle
Board Game Geek Mechanic(s):
End Game Bonuses
Open Drafting
Pattern Building
Set Collection
Solo / Solitaire Game
Tile Placement
Variable Set-up
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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