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Board Games
Magic: The Gathering
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Recommended for Ages 12 & up
2-6 Players
180 minutes playtime
Imperial 2030 is a game on its own, based on the rules of Imperial. The six powers (USA, Europe, Russia, China, India, and Brazil) develop their industrial basis and build up armies and fleets. They fight over control of neutral land and sea areas in order to become the most powerful nation worldwide.
In this game it is not the players who take turns, but the six powers, one after another. The players are just internationally operating investors who act in the background. By giving money to the six powers, which all have their own treasuries, the players influence the politics. The biggest investor in each nation gains control of that nation's government and decides what the nation will do. As control of a government can change with each new investment, players may control several governments at the same time. As investors, players should not get too attached to their preferred nation, but rather focus on where their investments have the best rates of return. Essentially the game is about money, and not about military domination!
Imperial 2030 was released at Essen 2009 by PD-Games and Rio Grande Games. Compared to "Imperial" there will be some new features:
- new wooden bits
- the Swiss Bank
- a new 30 million bond to invest in
- more neutral territory, generating higher taxation
- fewer home provinces
- control of canals (Panama and Suez).
For those who already owned Imperial, there was the opportunity to get only the new map and bonds at Essen '09, as it can be played with the old wooden bits as well.
Designer(s):
Mac Gerdts
Artist(s):
Alexander Jung
Board Game Geek Category(s):
Economic
Nautical
Political
Board Game Geek Mechanic(s):
Area Majority / Influence
Area Movement
Investment
Ownership
Rondel
Stock Holding
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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