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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 9 & up
1-4 Players
40 minutes playtime
Magic Maze Tower is a new standalone game in the universe of the Magic Maze range.
The adventures of the dwarf, the elf, the barbarian and the magician at the mall were a failure and our (brave) adventurers find themselves prisoners of a tower, or rather, of a high-security prison. They will probably need the help of a 5th hero to help them....
The goal of the game is to complete as many levels as possible to escape the prison.
Magic Maze Tower is played on a single Level tile, without an hourglass (you can take your time!), without a “do something” token, but the communication is still limited: Speaking is forbidden.
SETUP
Place a Level card in front of the players.
Place the Hero pawn of the corresponding color on each Hero space (not all 5 pawns are used every time).
Distribute the Action tiles to the players.
HOW TO PLAY
For a level to be completed, all conditions for passing the level must be met and the heroes must then use the exit.
All players will simultaneously move the pawns according to the action assigned to them.
Together, solve the puzzle to save the adventurers.
When a level is completed, you move on to the next one.
—description from the publisher
Designer(s):
Kasper Lapp
Artist(s):
Gyom
Anthony Moulins
Board Game Geek Category(s):
Adventure
Exploration
Fantasy
Maze
Puzzle
Real-time
Board Game Geek Mechanic(s):
Communication Limits
Cooperative Game
Elapsed Real Time Ending
Grid Movement
Multiple Maps
Real-Time
Scenario / Mission / Campaign Game
Score-and-Reset Game
Solo / Solitaire Game
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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