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Board Games
Magic: The Gathering
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Other TCGs
Recommended for Ages 12 & up
1-5 Players
180 minutes playtime
Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics.
During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.
Some of the new mechanics are:
- Multi-level base with stairs and elevators
- Advanced computer actions
- CSS hatch system
- Power and light on different levels
- Contingency procedure
- New characters and alien race
Designer(s):
Adam Kwapiński
Artist(s):
Jakub Dzikowski
Piotr Foksowicz
Patryk Jędraszek
Ewa Labak
Piotr Orleański
Michael Peitsch
Board Game Geek Category(s):
Adventure
Horror
Miniatures
Science Fiction
Board Game Geek Mechanic(s):
Cooperative Game
Dice Rolling
Hidden Roles
Modular Board
Player Elimination
Semi-Cooperative Game
Traitor Game
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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