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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 14 & up
4-10 Players
30 minutes playtime
In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests.
Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.
Quest also includes the Director's Cut, a personal recommendation from the designer about the preferred way to play Quest.
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Errata:Page 7 of the rulebook should say: (for non-Director's Cut version)
Three successful Quests—Good wins! The game is over.
Note: When using the optional Blind Hunter, the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion, nor Good's Last Chance.
While the Blind Hunter is listed as optional, that role should always be included when including any named Good roles to provide a penalty for claiming. This (https://www.dropbox.com/s/7jw5t3x54up0jy0/Quest%20rulebook%20-%20page%2007.pdf?dl=0) is a PDF of page 7 if you'd like to see how that fits into context, or want to print and include in your box.
The above Errata rule does not apply to the Director's Cut.
Designer(s):
Don Eskridge
Artist(s):
Luis Francisco
Weberson Santiago
Board Game Geek Category(s):
Bluffing
Card Game
Deduction
Fantasy
Medieval
Negotiation
Party Game
Spies/Secret Agents
Board Game Geek Mechanic(s):
Deduction
Hidden Roles
Memory
Roles with Asymmetric Information
Simultaneous Action Selection
Team-Based Game
Traitor Game
Variable Player Powers
Voting
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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