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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 10 & up
2-4 Players
90 minutes playtime
Step into the seedy world of 1920s organized crime in Racket, a mafia-themed board game filled with mobsters, influence, and deadly ambition. Designed for 2–4 players, Racket casts each participant as the boss of a fledgling criminal empire vying for dominance. The objective: become the most powerful and profitable syndicate in the city by the end of the game.
Each player leads a mob faction—each with unique abilities—competing for control of valuable city turf and acquiring assets to expand their operation. From acquiring useful assets through shady backroom deals to sending goons to sabotage rival enterprises and dodging entanglements with the police, every decision shapes the rise—or fall—of a player's criminal empire. In Racket, strategic asset management, well-timed mob hits, and a keen eye for identifying critical business opportunities are all essential to outmaneuvering the competition and staying ahead of the law.
Racket blends classic area control and dice-rolling mechanics with asset acquisition and use, all within a richly thematic 1920s mafia setting. With dynamic gameplay, variations in both set-up and play, and good old-fashioned cutthroat player interaction, Racket is ideal for players who enjoy light strategy and luck, wrapped in a vintage underworld flair. Whether it’s an early power grab or a final, calculated strike, every move matters in this exciting board game where players battle for power and control.
—description from the publisher
Designer(s):
Jarell A. Dillman
Artist(s):
Iván Darío Botero
Board Game Geek Category(s):
Adventure
Mafia
Territory Building
Board Game Geek Mechanic(s):
Area Majority / Influence
Card Play Conflict Resolution
Dice Rolling
Die Icon Resolution
End Game Bonuses
Events
Point to Point Movement
Take That
Variable Player Powers
Variable Set-up
Victory Points as a Resource
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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