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Board Games
Magic: The Gathering
Lorcana
Pokemon
Other TCGs
Recommended for Ages 8 & up
1-5 Players
60 minutes playtime
Rook City. Nighttime. The Cult of Gloom performs their dark rituals, seeking to open the way for their dread lord and master. Rumors abound of a red-masked killer lurking in the shadows. A monstrous giant rat-man-beast stalks the sewers, its terrible teeth teeming with toxins. And, above it all, The Chairman of The Organization — the largest organized crime syndicate the world has ever seen — watches the ebb and flow of his underlings, his subjects, his city. If things need a more hands-on approach, he'll send his Operative to deal with the dirty work.
A few street-level heroes have teamed up, calling themselves Dark Watch. The gun-toting vigilante Expatriette has plans (and guns) for every contingency. The ancient martial artist and auto mechanic Mr. Fixer has a lifetime of experience. The cursed paranormal investigator NightMist knows countless incantations. The arcane avian apprentice The Harpy — once known as the villainous Matriarch — is now a bird of a different feather, using her magical power for good (though she still has a lot to learn about control). The hapless Setback’s luck might be bad (most of the time), but he’s the heart and soul of the team, ready to throw himself into danger without a second thought to protect others. As a team, they have a lot to offer, but they still have their work cut out for them. Perhaps they could use a little help from a new hero? Time will tell...
Sentinels of the Multiverse — Rook City Renegades expands the core game of Sentinels of the Multiverse: Definitive Edition with a new mechanic (Suddenly!), 6 heroes, 9 villains, and 5 environments.
Designer(s):
Christopher Badell
Adam Rebottaro
Artist(s):
Adam Rebottaro
Board Game Geek Category(s):
Expansion for Base-game
Card Game
Comic Book / Strip
Fighting
Board Game Geek Mechanic(s):
Cooperative Game
Hand Management
Solo / Solitaire Game
Variable Player Powers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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